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goldengoonex rated One Potion Please! - Full

A downloadable game for Windows and Android.

I couldn't have been more thrilled to discover just how many days were available in Story Mode. I had initially assumed this was going to be nothing more than a quick, one-handed point-and-click smut game.

The warning that the game "doesn't take itself seriously" turned out to be an unnecessary concern. It was exactly what made this game shine. It had literally everything I was looking for in a silly, humorous, borderline satirical experience, complete with unexpected niche references that perfectly complemented the slapstick narrative.

The artwork appealed immensely to my personal preferences. The way it achieved so much variety with so few assets was both impressive and commendable, especially since the creator even owned up to that "laziness" through a forth-wall breaking thief.

I read somewhere the CoderGuy11 might be stepping down from further production, and I sincerely hope that's not true. I'm afraid I may never find another game that's quest as on-the-nose as this one was for me.

The epilogue hinted at a potential sequel, and I truly hope the creator remains open to that direction. If funding ever becomes an issue, I'd love to discuss ways to help make it possible. This game was more than worth that level of consideration.

To me, it was undersold at just $2.99 USD. Despite the foundation of rinse-and-repeat mechanics, it never felt that way at all. It wasn't boring in the slightest. I had only four complaints, one as a perfectionist and three as a consumer:
1. Being forced to replay an entire day after messing up a single customer visit. This didn't bother me much, however, because not every encounter was static, despite being the same day. There were still plenty of randomized variations that required critical thinking for alchemy brewing. Plus, it gave me the chance to see even more varied effects from the same characters than if I had done everything perfectly on the first try.
2. Despite the game being centered around expansions and transformations, there was no "Futanari" potion. That was my biggest letdown based on my personal preferences. That said, this in no way, shape, or form affected my objective view of how good this game was. It didn't even occur to me that the game never revealed genitalia or relied on that graphic extent of eye candy. That's how genuinely entertaining it was.
3. A few grammatical errors appeared in the dialogue. I'm not sure whether English is the creator's first language or if he was simply writing one-handed, but it really wasn't a big deal. The narrative was so flavorful and humorous that it was effortless to look past them.
4. The screen felt somewhat compact given everything happening at once, especially on days with heavy visual clutter. I understand that was part of the intended challenge, but the dialogue box was positioned to always overlap with items on the shelves. This became particularly frustrating when I had the single oversized breast hogging the visual of my other shelved items, forcing me to work around the overlapping layers just to see the full scale of both the interactions and my surroundings.

Overall, this was a solid 10/10 game. I even created an account on itch.io just to buy the full version, leave this review, and have the chance to connect with the beautiful mind behind this project.