(Spoilers throughout the review)
Back when Pink announced they were working on a sequel for Stars In Your Eyes, I had no idea what to expect, so in the light of that, let me consider myself pleasantly surprised. There's some really tight plotting in here; basically every story thread from the first VN is followed up on in one form or another, and all the additions are weaved in quite organically. I particularly like how Ruby and the café get reused in a fun scene that never feels like it's coming from a place of "I guess we have to bring back the most prominent side character"-esque obligation. (And as much as it's invoked as a meme, I'm forced to admit that the panettone bit is very funny, and the outside scene it leads into fits in perfectly pacing-wise.)
The single smartest writing decision, though, is the timeskip, which allows us to reunite with the characters when they have interesting new stuff going on rather than forcing us to sit through rote romantic development. It is to its benefit that the VN feels like a true sequel rather than just a continuation, and the split into multiple games makes the status quo shift seamless.
Compared to the author's other works and especially The Red Ballet cinematic universe's general vibe, a lot of this is fascinatingly lowkey in a way I think works excellently for the story being told. At this point, we're already familiar with Luca and Haoyu; it feels right to dial down the drama just a little and trust that the audience's investment in their fates suffices. I do think the game mostly hits the big emotional beats, but its subtler stuff is also very compelling. The relationship is conveyed more so through the little details (like everything we learn about the mattress episode) than grand gestures.
Also, I don't know if this was the intention at all, but to me it feels like there's an undercurrent of nervousness to the relationship that does a lot of work to sell the stakes of how much both of them need this. Like, they're always reassuring each other in this "it's ok for you to feel and want whatever you do" way that is simultaneously sweet and maybe indicative of a need to be the perfect partner who proactively anticipates conflicts and disagreements and deprioritizes their own desires. I think it's an interesting layer that they're written like people who genuinely care about what's best for each other but are simultaneously also perhaps a little afraid of losing what they have. So far, it feels pointed that everything has gone mostly smoothly between them; if we get a third one, I'm curious to see if there's bigger drama on the horizon and how the character dynamics would adapt to that.
Something these VNs have been really good at – and something that counts a lot for making them feel conscientious in their depiction of the disabled protagonists – is averting the worst excesses of both misery for misery's sake and overtly inspirational feel-good. The only thing that gives me a pause in this regard is the ending, which felt jarring enough to make me wonder if it was supposed to be a fantasy sequence for a moment. By themselves, there's nothing wrong with the plot beats and where the characters end up, but it feels like the game has to arrange things in a pretty unsatisfying manner due to everything it wants to include. We have to see Haoyu playing the piano for the first time in a critical moment of melodrama, and we have to jump forward to him being an accomplished pianist, but the fact that there's barely any narrative time between these events really makes it feel like he's getting the short end of the stick here. All of the "how", and the catharsis of Haoyu's self-actualization, is forced to happen off-screen.
This development is presented as such a central part of the story that I'm left a bit puzzled about the seeming carelessness the game treats it with. You get the sense that it clings to those two moments happening as they do so stubbornly, not even making use of the timejump already there in the beginning to provide a smoother setup, that the overall arc becomes a bit bungled as a result.
As far as presentation is concerned, one of the big delights with these things is always seeing how the artist's talents develop, and there's a fair amount of it even though the last one didn't come out that long ago. Ruby got a big glow-up from the last game, especially in the vulva wall art CG, and there's a lot of interesting, adventurous use of light and texturing throughout. I want to specifically shout out the PinkNarcissus Sex Music, which is pretty bold as a mood-setter but works out perfectly in the scene where it plays – a rare feat as far as these things go. I'd add it on my real-world sex playlist if I had one. (The only thing art-wise that makes my soul hurt is using JPEG, the panettone of image formats, for the CGs... It's a deadly combination with the artist's love of noise filters, as the fine details are all mush. Pink, this is an intervention: if you're worrying about file size, please use webp with lossless compression...)
Other than those couple of negatives, I like basically everything here. The implementation of accessibility options continues to be stellar, and it feels like the VN makes use of the two characters' perspectives and their formal dimensions a bit more carefully this time around. The jokes continue to land, and I appreciate how often Pink manages to sneak little pieces of characterization or worldbuilding details into them. For instance, I assume the things everyone remembers about the transmission device are that it may or may not cause brain cancer and that one bit in this game about sending emojis. What a concept, giving the lives these characters live context and texture through humor.
Anyway, in conclusion, Silent Star Symphony will certainly be a nice read for anyone who enjoyed the first one; what worked there still works, and there are some fun new developments as well. Revisiting these characters definitely felt worthwhile.
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