A downloadable roguelite game for Windows.
It just feels like the game didn't have (attentive-enough?) beta testers. This was a fatal flaw.
- Why is the room-progression-area-to-click-on-at-a-far-corner-of-each-room so bare? It was hard to even realize that that is where one should click; there is no glow or any sort of unusual-enough highlight (without mousing over it) to show that it's interactive, so it looked like background for a while.
- Why is the font so small, even at decently large resolutions (1600×900 in my case)? The popup tooltips in the middle of the page mid-battle take up so little of the screen and were relatively hard to read.
- The mouse doesn't select characters well; even though my mouse was clearly over one of my own party members, his highlight only appeared for selection when I aimed specifically for his head.
- Why is the Targeting tutorial popup nearly at the end of the list of the upper-left tutorial tooltips? It was never made clear that you can perform harmful actions on your own party members and helpful ones on enemies; good RPGs usually prevent this from happening due to player mistakes, but there was no warning here.
- How come the enemy selection circle doesn't automatically move to the next enemy once you defeat one like in other RPGs?
- What is the point of making the keyboard shortcut for Abilities "I" when "A" isn't even used (and the rest of the keyboard shortcuts correlate with their actions' first letters)? More pressingly, why can't the keyboard shortcuts be customized?
- Is this game "Released" or "In Development?" The campaign isn't selectable.
I'm sorry but while I like the models, it's an unfinished work that is being marketed as completed, which is unfair to buyers.