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Eisfen rated Casualties: Unknown

Eisfen rated a game 67 days ago
A downloadable game.

I really love how heavy the emotional impact is. All the injuries FEEL like injuries, both visually and in terms of sound effects made by things and the game itself, and also gameplay with pain making it harder to do certain things. Waking up heavily wounded after falling down 50 metres truly feels as disorienting as that would be. I think no other game manages to make as immersive and impactful as yours. In that situation I really felt just as confused and scared as my expie did. It felt as if MY body was full of shrapnel and miraculously little bleeding too, as if I had to go claw my way into a medical box to not die. There is genuinely no survival game that actually gets such a reaction out of me and managing that on top of having a clean and easy to use UI is even better.

The voice lines feel very appropriate. I like that the expies aren't stoic about their environment but actually take part in the sorrow around them. I frequently show my best friend screenshots of something sweet they say, like "I wish I could have hugged them".
The chaotic panicky moments also come across excellently. Those lines feel really delirious when they should, and don't come across as repetitive to me either because there's so many of them. I also like how the delivery makes things like blood loss and brain damage really apparent without needing to really use the moodles at the bottom (this is also to say I like how out of the way those are).
It's nice when the voice lines give advance notice of things like infections that are hard to keep track of constantly, great QoL feature there. And this with the vocalisation noises really makes me want to avoid harm too, like I don't want them to chip a claw, even if it grows back and all. Many survival games expect you to ignore certain dangers because they are inconsequential, while this game REALLY makes me want to not do that under any circumstances, while also driving me to exactly that frantic disregard for safety when it does feel necessary.

The character/species designs are really cool. I deeply desire to dispense hugs upon the expies. I also really like how snappy the inventory system feels and that we get to see them hold stuff with their mouths. The item descriptions are nice and the system where we have to learn to know what an item actually is is awesome, since it can lead to using something I don't know the point of just to try to survive, and it's very fun figuring out that I found something special like a mining laser by testing it.