The three star rating is for the very short demo.
What are the obstacles to release a Linux (Ubuntu/Debian) Version? I want to buy this game, but I hate using Windows.
I already read that some users want to run this game on the Steam Deck, so it seems that you might receive some new customers by also releasing for Linux.
I am also a Software Developer and I nativly write everything for Linux. I find it then quite easy to crosscompile to windows with f.e.: "x86_64-w64-mingw32-gcc". But I imagine I have it way easier to crosscompile, since I am using native C for mostly. Its really just using the above named mingw32 gcc compiler and out comes a .exe file which just runs on windows. For linux I just use the normal gcc and out comes a binary for linux. I am interested: What programming language are you using for your game? For a point and click game like yours I imagine one could use pretty much any language. I would pick a language with an easy to use graphics library. I personally use SDL3 and SDL3_image. Unfortunally WASM does not support SDL3_image yet. I programmed a 2D Strategy game in C with SDL3_image and would like to use WASM to compile to WebAssembly. Then I could also render my game in the browser. I programmed a .php site where I host my games :) I have yet to release my website to the WWW. It basically functions like itch.io but with a MySQL based Forum.
Are you using something like Unity? I could give some advice on how to port to Linux.
Sorry for the long tangent, but please feel free to name your dev setup, and I can give some advice on how I would port to Linux.
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