played this game over the weekend with a full 7 players, which was a new experience for all of us! we had an amazing time world-building and developing characters and their relationships to each other-- the prompts and relationship-building questions really organically brought about what kind of power structure we were fighting against and how we wanted to combat it. those prompts and "questions to play to" were the strongest aspect of the game, for sure, and brought about a really vibrant discussion! i'm very impressed with the playbooks.
we struggled to consider the game gm-less about halfway through, though, since the structure was "it's all improv, go ham!". coming from a LARP background i think that's rad, but would have really liked to see some loose, optional prompting for scenes just to prevent any one person feeling they have to stand up (haha) to play the setting. it's in the guide that players will take up the mantle and play the reversal and any needed NPCs, yes, but we ended up having the group grow very reliant on a couple of people to be productive and on-the-ball with ideas.
overall a great game that i would recommend giving a shot! it gave our group a rad team of OCs that we're going to be thinking about for a long time :)
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