I liked the writing and tranhumanist elements of the game, and enjoyed clicking explore on the vast majority of the places I went to, but I didn't enjoy how there was a chance of death that I couldn't really interact with in any meaningful form besides hoping that I had the correct abilities/sleeve/items. I get that the game is about embracing death, but having a bit more of agency regarding how one can tackle those situations would be appreciated.
itch.io is an open marketplace for independent game creators. It's completely free to upload your content. Read more about what we're trying to accomplish and the features we provide.