While seeing Class Change on the front and realizing it's just a skill is a little disappointing (especially when I could take another weapon at lv15 and call it a class change at that same momentum), the Weapon expansions are really cool and are filled with a lot of interesting ideas given official form.
Though, admittedly, in a weird way, these feel like stuff a group could just homebrew, but Module 3 is a nice way of handling certain things that I never thought about before. I feel as though a future game I host would really like playing with the toys presented here, honestly.
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