This is a truly beautiful game that knows how wide its scope is and does as much as it can within those bounds. Don't let the graphics fool you, the core gameplay loop is gradually expanded the way good puzzle games do, there are apparent quality-of-life improvements such as where it closes doors for you at checkpoints, the narrative is lore-light but nonetheless tight, the difficulty spikes just as you're getting a bit too used to easy puzzles (but the option is there to skip puzzles in case the spike is too high), and "eat shit, you ghoul" has the same energy as "I yield my time, fuck you" so obviously I love that slice of dialogue.
My only criticism is that it should be more clear that the <skip> command is available. I didn't find out until after I finished the game.
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