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BananaMilkshakes rated Escape From Deep Pit University

A downloadable game for Windows.

(This was written on September 16th, 2024, and edited on October 17th, 2025)

As much as I dislike the game from its design choice of mechanics, I still have a soft spot for this game. While I was pretty harsh on it last year, my opinion hasn't changed for the most run.

If you got eaten by a predator (Apex or Student), there's really no point in trying to hold a button to play a gambling waiting game to see if the predator spits you out or not. This is bad enough that after getting spotted, I immediately restart the game when I have:

  • no chance to run away/to hide
  • had no items in my right hand (only Bella)
  • the predator's stomach is completely empty
  • no way to trick the predator into eating another student
  • not enough time to escape if most - if not all - of the above is met

This feels like a game that relies solely on luck and chances rather than that amount of skill you've put up outside of that. This also includes playable student predators as well: Eating and keeping the prey inside has never been more punishing compared to playing as a pure prey character.

And even if you have like an apple or a student to increase your chances to escape the stomach, sorry but there's ALSO another layer of RNG that decides if the object will be spit out, or the other prey spits out. This forces you to stay in the stomach until another stomach upset happens, and it DOES NOT matter if you have a green apple to increase the chances of escape/stomach upsets or the amount of prey inside of the stomach. After knowing that the book gets digested completely if you get eaten with it, I'm sticking with resetting the game immediately upon getting eaten.

At first, it was enjoyable for a few couple of rounds. But now, I was getting REALLY frustrated. Not to mention that you can't drop any items (especially keys) while you're being chased, which should not be a feature to begin with.

Another thing is that I wouldn't recommend (for casual players) is playing as any predators on Nightmare Mode, as it proves to be even more luck based than the standard game. Here is why:

  1. There are only 3 apples spawned in Nightmare Mode, which is a very scarce placement. The only saving grace is the kitchen, but that's also adds in the complexity of more key RNG that can screw you over.
    1. This is the game telling the player that you just don't eat any food at all, hence the fact that there are only 2 students spawned, hunger start at around 17% and digestion does not recover much.
    2. Thankfully, the speed penalty while hungry is less severe, but worried that the slow pacing may increase the chance of running out of time.
  2. Any loudest sound would lure a hungry predator to chase after the nearest sound. In cases of a player predator belching, this would lure the predator at your location, and if you're too slow, it's "practically game over".
    1. if you have a stomach upset RNG chance occur if you have a prey inside, this FORCES all of your items to drop immediately. Not to mention, if that prey escapes when you drop one of the loudest items in the game, which is the key, you're forced to sit in a long period of time being vulnerable WHILE the hungry predator is chasing after your location. Even belching while the prey is inside of the player can also lure the hungry predator as well.
  3. The only unfortunate way to properly beat Nightmare Mode is that you're forced to play as Person/Guy, the very first character you start with, which is very disheartening to see. 
    1. Even playing as a Student Predator strongly discourages eating anything, as it forces to go on a gameplay where your stomach growls always attract the Apex Predator whenever you're nearby, adding up the fact that the time to beat Nightmare Mode is 24 minutes.
    2. However, I recommend playing as Tulpy for Nightmare Mode onwards. It doesn't make it any easier (Only slightly, still hard as hell though), but it's how I manage to complete all Nightmare Modes.

On the positive side: It can be enjoyable in some aspects of the game. Beating all of the normal modes are fun and I do like the designs of all of the predators (And even different ways to face against predators). The only highlight of it was that if you know every strategy, like listening out where the predator is heading towards, and strategically hiding in some places, you can get through the rest of the stage without getting caught by the predator ONCE, and even beat the predator first try.

Just that even if you know all of the tricks and strategize everything, you'll have your run ended by the predator spotted you because you thought that the predator was above or below the floor you're in. Nope, they're right below you AS SOON you go down, or vice versa.

Or worst-case scenario: There's only 10 minutes left before the last bell (nearing 2nd bell). You have the exit key (Or a key that leads to the last door) on your hand.  If you get eaten and you manage to escape, you'll have to wait for the predator to spit out the key, not enough time to escape once the predator coughs up the key.

If the developer is reading this, here are some suggestions:

  1. Change the RNG system to be more faithful for the player more than anything else, like an example: Always prioritize in spitting the player out first even if the predator has a full stomach like 3 preys for Bella.
  2. Increase the max bell/ding from 2 to 3. 12 minutes per ding is fine but not considering the possibility of bad key RNG, getting eaten or hiding often, making it a speedrun rather than being safe.
  3. Changing the used key color to a different color from White to Light Blue. (White blends in with the environment, does not matter if you reduce the lighting)
  4. Fix misleading/missing descriptions. So far, except Tulpy, all character plays the same and having the same stats. Even if they do have stats, it's not enough to set them apart other than making it look like Satie is a cosmetic skin of Bella.
    1. Speaking of Satie, since noise is important, Satie is the worse character to play as.
    2. Even if I know Satie can escape faster out of the stomach, the louder noises make it harder to be undetected.
  5. Commonly suggested requests, like an actual difficulty option (Easy, Medium, Hard), Third person perspective, Sandbox/Freeplay mode, and enabling cheats.

Overall: This game can be enjoyable in certain aspects of the game. However, I wouldn't recommend people who easily get angry at the game with layers of RNG after RNG or grinding the stages until you get incredibly lucky enough to escape during a strict timeframe. However, it IS one of the better vore game out there, and I wished there's more to do. There's no luring the predator to a safe location (Ex: Throwing keys), no hiding into areas like the closets, and most importantly, there's really nothing else to do after you've 100% the game.

You're free to disagree with my points, I'm not here to dictate anyone's decision to play the game due to my experience with this game.