I really liked the mechanics of this, the idea of basically having 2 health bars, one permanent and one that resets after each fight (but gives less and less room when you accumulate lust damage) is classic good game design of having a buffer for errors but not being too generous.
The post-hypno effects are also an interesting mechanic, wanting to curse out a creature but getting caught off guard that a previous encounter now made me unable to be impolite was neat and funny.
Considering I do not care for mind control stuff, I liked pretty much everything in there and the only thing I dislike (the animated spirals) can be toggled off. 0 complaints, good dev.
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