Definitely has some rough spots, but there is a great deal more thought in the outcome of this project than Pseudoregalia. I hope to see your work pan out, Rittz.
If I may make a suggestion or two, wall climbing is not as easy when approaching in the air. Perhaps add a grapple function or something? I also notice that for UltraWide displays, the scene mainly stays in a 16:9 ratio box (although the HUD fills the screen proper), but sometimes (when focusing) the scene snaps to the UltraWide screen. Maybe you should fix that, but otherwise, this game plays well.
The little goblin girl acts very similar to Sybil in movement, so therefore, the controls are mostly familiar, which is good. The stylized level design is quite charming; I would love to see other interactable characters in the final game, just like the goatlings were in Pseudo.
I'm dipping my toes in Unreal Engine, and I now know that migrating projects to later versions can be a pain, so I'm sure this is based on an older version (i.e. before UE5). Even so, it's got promise
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