This was an incredibly and super creative little platformer. I had a blas trying to find shortcuts, the more inattainable they seemed, the more fun I had trying to reach them. There were a few hidden architects, that didn't seem to do much unfortunately (would've loved some lore from them), but finding them through slightly hidden platforming puzzles was a joy. The atmosphere and the SFX used were all simple but did their job perfectly, and didn't ever feel out of place. The setting reminded me a bit of Stray in the way we have a silent protagonist and the world feels rather lonely. It also reminded me a bit of Junkhead, which was one of my favourite movies in past times. The moveset albeit very limited feels smooth and emergent enough to pull some sick moves on the fly and so far it's easy to master. However I would love to see some more creative uses of the stick in the final release as well as the usage of coyote time, or more forgiving use of it, if it's already in game and I was just too slow to notice.
All in all this is one of those games I can't wait to buy when it's out and I'd recommend playing this demo!
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