One of the best tools out there for game development, especially if you seek to create something of an old school Diablo I-II and Fallout I-II or even old school games like Neverwinter or the silly Dink Smallwood(I would actually love to use some of the assets from Dink but I'll see about that before I jump there as for rules and permissions need to be reviewed likely first). As for someone like me who has struggles with many things due my own disabilities, I find it a relief this is one of the few game engines that I was able to sit down and grasp a few things to understand. There may be a few things that could be confusing on how it may work but there are thankfully some lovely tutorials on YouTube to help out. Thank you for making those tutorials, it definitely made things a whole lot easier on top of this and will continue to use them. The system is fairly easy to use and understand and this is what I appreciate about this. No coding required unless you want to go the Lua scripting route for some things. Again, I do not believe I will stop using this game engine anytime sooner or later.
A little off-topic on Dink. (Short story but full of humor, some grinding for xp, side quests(You'd have to talk to NPCs or wander to discover), trying not to die almost immediately and having to figure out some things on your own might be the worst part of it as YOU will most likely get stuck trying to figure out things especially your first playthrough as some of the things are unexpected of how you come across these weird obstacles that make you wonder what the dev was thinking, will not spoil since it's part of the fun) I believe some of the aspects of this game has sparked some inspiration in me, reminding me that nothing has to be serious at all for the game you want to create.
I have several different inspirations from all the above games including ones not mentioned that I am excited to do with this game engine! Of course, I have other inspirations as well on the side being films, books and others.
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