Great game - I really enjoyed hearing the story behind it on Dice Exploder, and it's inspired some experiments on my part. "Respond to a complex prompt with a thick narrative" is just such an interesting approach.
One suggestion on UX: it's not clear where to cut and where to fold the cards. There's two dotted and one solid vertical line on each page, and I'm not sure why that middle line is different. I would use the dotted line to mean "fold" or, if you really want it to mean "cut," outline the entire set of cards with dotted lines for consistency.
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