visually awesome, of course. Kudos!
Do I love the twist of "you always fall down?" I can't say that I do. but hey! That's not relevant. The one big piece of feedback I wanna give though, is that, for levels that are so short, like, single-digit seconds, all the unskippable stuff every reset: death animation, fade out, level title screen, countdown to release the ship..... feels like it takes an eternity. Similarly, in the tutorial, the game pauses to show you an unskippable textbox again every retry. Feels bad, man. On the final tutorial level, for example, there's a pause-textbox that tells you about the little guy that you have to rescue. You could've just put a big blinking arrow saying "Rescue me!". Instead you made me read a whole paragraph like 5 times (that's the first time we're experimenting with rotating the ship, takes a few times to get the hang of it!)
Anyways, congrats, I'll be following along to see what you do next!
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