Never has running'n'gunning felt this awesome, I really dig the gameplay feel!
Not that I had no complaints whatsoever, almost all precision platforming parts of your levels feel out of place and downright frustrating with controls as sluggish as they are. And don't get me wrong here, I only want to criticize the "tiny flying platforms" type of level design, running through the hallways and around the larger areas puts me in a state of flow like no other game does and I appreciate it.Once the level editor is out though this will no longer pose a problem :)
I also think that flying bullets should make a sound when they're close to the player. This would A) make close dodges feel more epic and B) alert players that they're being shot from behind before they're dead.
Cheers and thanks for making this game [^^]
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