before i talk about what i personally find bad about this game I'll talk about the good points.
The art style looks amazing and T quite like it. the story fun interesting makes me look forward too what the finished product will have in store. I enjoy how each character is written.
now the part I don't like is the lack of explanation on things. having a tutorial for the first week to show what kind of class and free time rotation you should have like, showing oh you should focus on 2-3 classes with one of the three being a class you take every day and the second option you flip between two choices same being the relevant free time option that goes along with the specific classes.
having some kind of skill indicator to show what choices require what skills would also help demonstrate what skills work better together so a player is able to see what skills they can focus on without leaving a huge blind spot for upcoming events. could be something as simple as (Appeal) or more complex like (requires 40 appeal)/(30/40 Appeal) would help stop a couple of players from going through a couple of runs not understanding how much they should train a skill end up saying, screw it and picking just two skills to focus on while still hitting road blocks not knowing that when they got their main skills up to 100 when the requirement just needed 60 for that skills which would let a player have more flexibility letting them not have to worry about hyper focus on one single skill thinking, is this enough and end up finding out not because the next choice doesn't even require that skill.
also the randomness of some events can cause certain things to happen so early that you couldn't possible have anywhere near a high enough skill let alone, know that you would have focused on a skill for that event. to get it to work and then it never shows up again. certain events that might give a boost or provide a nice lil reward, are fine but events that are required for specific characters being completely random is a bit difficult combined with the fact that you don't get a clue on what skills are required for them.
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