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GabrielDeGuzman rated Lancer RPG: Field Guide to Arpeggio

A downloadable game.

Made an account just to leave a comment. (Filipino GM btw)

A player of mine just recently introduced this to me and have asked me to check out the content for it. We ran one a one shot with this content allowed recently as well (during one of our workplace game night)

(I run Lancer the old fashioned way (pen and paper with several small printouts for tokens and whatnot plus with Comp/Con for assistance).

All I'm going to say is I really like how the new talents are straight up supportive.

Artisan is good specially if you as a player have bad luck on dice rolls at least your able to get some semblance of damage output and contribution to a turn. Really wished it could be applied to more than just 1 weapon, but I'm guessing that would be busted to a degree?

Nemesis actually is a nice talent that works around Impaired, I love how it basically incentives players to keep a target Impaired, not going to lie my table started using Fragment Signal more just because of this.

Samaritan is straight up an equivalent to Field Analyst and is a god send saver when players hit a bad patch on any check or save, its a very good lifeline to avoid the damnable Stun condition. Also added the perks that it carries over to the next scene as well. Really Really Like this one!

Overall, looking forward for this to develop further, also question when will the other mechs on this LCP File get their respective artwork?