This is the setting I'm going to use from now on, whenever anyone asks me to show them how Savage Worlds works. It does a great combination of fleshing out an alternate 1980s, while leaving enough open-ended for the GM and players to figure out on their own. The aesthetics, layout, presentation, rules, and everything are top-notch.
I'd say more about the book, but I'm too busy reading it.
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