Lovely game, and the character interactions were distinct enough that I was able to figure out the best ending without blind guesswork or the walk-though. This is a story I could easily recommend to anyone who appreciates slice of life
Spoiler warning in case anyone other than the devs reads this:
I have basically nothing negative to say; The art was well done and the facial expressions on point, the use of gallery shots to distinguish important scenes not only helped the emotional points stand out but also served as a sort of guide for being on the right track. The music (when I didn't accidentally mute it XP ) was well chosen and helped to deliver the themes of the story. The writing impressed me to no end, giving a proper description of the events going on around Kurt without ever leaving his point of view and keeping a consistent character even across branching stories; When you choose to ask Romano about his Psychiatric visits, Kurt does not suddenly become understanding of his ignorance and still points out that Romano looks too happy to need help.
I love the fact that, despite being the "main goal" of the game and being so "important" that Kurt doesn't shut up about it most of the game, the planetarium is completely irrelevant when it comes to deciding if an ending is good or bad. Moreover, in any bad ending it feels like achieving this task makes things worse most of the time.
Finally, I love that it is so easy to achieve the Romano line, and that if you somehow fail it Kurt is absolutely dumbfounded that he failed as a friend in any four corresponding endings because it shows how easy it is to take such things for granted.
I only have one complaint: The localization is not perfect, but it never got in the way and at most I had to reread a line every now and again.
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