Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

ragmaan rated One Thousand Yards

ragmaan rated a game 1 year ago
A downloadable game for Windows, macOS, Linux, and Android.

I think this is a well crafted story, and you definitely hit the beats you wanted to, but I had a few gripes. 

I think this went on for too long. I get that it's trying to mirror reality, the indefinite waiting for a resolution, but in some aspects, it felt like on the cusp of sentimental. It would have been more impactful for the breakup if I was more invested in the bunny, but we were barely present in the scene with him at the first place. Jaime was already emotionally checked out (understandably so), and that didn't even seem like it was properly fully dating from the text, just that they'd fooled around.

There's a handful of other moments where I think you explain the emotional beats, and I think leaving more of an absence (not unlike the status throughout most of the story) would have let those beats grow. Some you reinforced with lovely language, but in those moments I was like "I get it, he's sad, Tom's gone" (and how could I not get it? That's the framework of the story).

I think tightening up what we're shown would make this punch even harder, and I do think there's a decent chunk of fat to trim in this short story... 

Which is to say, that's perhaps my other "gripe", in that it feels like the medium was circumvented with some cursory nods to what was expected of the medium with the heavy usage of NVL mode. It was fine and proper prose, good prose, but there are elements that I was like "this would be a great moment for a visual" like the last scene with the marchers out in the woods.

The work toed the line by showing that there was moments where the visuals were present, but by not having them more consistently spread throughout, that kind of frontloading felt like it was to change expectations? That one would get more CGs throughout, when I feel like the last one was at the football game. And they were very nice CGs, I know as someone who has commed him (and wasn't getting anything during this window while he worked for you T_T). It leaves it kind of off balance in the presentation, to me.

There was some weird tensing stuff in the mix of past and present but that's pretty trivial and was only worth mentioning as an FYI for revising concerns.

If this was letterboxd, I could give you the 4.5 this work deserves, but Itch is a fuck and believes in absolutes. I think you set out what you wanted to do, and it was a great job at that, but I think I could have crossed over into the depression threshold if we schmooved a bit faster (especially with some elements that were narratively repeated-- even if it makes sense for them to keep happening, the mom-dad dynamic was already authentically "abusive" enough to make it seem credible that Tom was that person on that forum at that point in the narrative).

And perhaps this is nitpicking in a way, but that's because you did such a fantastic job that these items sort of stand out to me. You did eat, in spite of whatever my comment/rating says :p