Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

SpectrumGamer rated Do NOT Take This Cat Home

A downloadable game for Windows, macOS, and Linux.

******SPOILER WARNING******


This is more of a "love letter" to the game then a "review review" (5/5), but i still suggest you play it also 


I'm a scaredy cat so I was a bit ambivalent about getting a horror game with so many content warnings, to say the least (though I do love me some bad endings). However I think one of the best things about this game is just the use of very little "jumpscares". It's not absent but either tension is in the air or...in a specific ending where its a bit meta and funny.  It's almost always not sudden.

The cat we are advised not to bring home has a final conversation with the MC, I love the lies hidden within truths. That's often the lie that gets people to accept the worse when there is another way, relief.  IT would possibly "give relief",  IT will be your lover, best-friend, your teacher, or anyone you want, you'll never shed a tear or be alone again....if you give IT everything that you are or will ever be. 

i love you i love you i love you i love you i love you i love you i love you
i love you i love you i love you i love you i love you i love you i love you
i love you i love you i love you i love you i love you i love you i love you
i love you i love you i love you i love you i love you i love you i love you
i love you i love you

i hate you

Anyway, on to me sadistic glee on your creative bad ends. I love these types of games, where you know the MC is just waiting to meet an end that could only be cooked up in medieval times or Satan himself. I was not disappointed.

I felt the most haunting one has to be Ending 17, it goes over a primal fear beyond some vague fear of loneliness but actual ostracization. Eyes has something of a presence in the game and we hardly touched upon the outside world (given the MC's lack of such "outside life") but turning what was meant to be a shield into something like that with just EYES...as an autistic person I would jokingly consider recommending this game just for a display on how unnerving eye contact can be sometimes. I had to put skip through that ending personally so I don't even completely know of his end fate but I think in this case I'm content assuming he'll be tortured rather than outright killed. 

The most "entertaining" ending is between Ending 12 and Ending 13. They're both "entertaining" but they each have their own special charm. Ending 12 just has the typical charm of Wil E. Coyote mixed with more serious stacks and the futility. Ending 13 leans a lot more on futility...there was only one choice. The banging shook me, it was thrilling and entertaining. 

I'm not exactly an audiophile so I cannot truly gush about it as much as it deserves. The menu music you get when you start is a good starter that seems welcoming but in the end generates immense dread.