The dialogue was a bit rough around the edges and the story zigzagged more than a caffeinated squirrel. It felt more like a demo, so I’m extending some grace here. That said, here are a few things I’d polish:
Make the Dialogue More Authentic: Right now, it feels more like NPCs reading from cue cards. A touch of realism could go a long way.
Consistent Character Model: Our protagonist seemed to have a wardrobe dilemma—jumping between a jumpsuit and a tank top. Let’s settle on one, so we’re not playing 'Spot the Outfit' mid-story.
Visible Health Bar During the Pokémon Battle Segment: Battling blind adds challenge, sure, but not quite the kind you’re aiming for. A visible health bar would keep players’ hearts in their chests.
I hope this doesn’t come off too harsh—I genuinely enjoyed the game and see great potential. Best of luck, and keep up the good work!
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