I like the intrigue and mystery, and I think it's neat to have 'inspect the scenery' segments in the game. Keeping alert for the clock to light up did help me keep focused on the time, which feels appropriate for the premise of the game. The elements of the other boy's route appearing in the paradox scenes was a nice touch, and made me wish there was some 3rd route that would explore more about how your life could have ended up with a vastly different boyfriend. I have no idea if crow boy's route would have explored that at all, but I'm already sad his route got cancelled just because he's cute!!!
I do feel like the 'practical' solution to the mystery felt a bit muddled and not as clearly thought out as the romance elements. The more 'magical' solution to the endings definitely felt more hype and got me excited as I connected the thematic dots, but there's still some elements I'm confused by. The writing in general could have use some more edits or passes, but I'm happy we got what we did.
Galvin Best Boy
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