This review is based on a read, no actual play just yet, but I am so excited about finding this! I'm thrilled someone decided to fit the Panic Engine to Delta Green's premise, and frankly shocked that the result is such an attractive, well-written, and smartly designed product. The parts of the system I expected to be least interested in--namely the Paperwork & Political Capital mechanics and the paranormal Altered Abilities--turned out to be awesome and probably my favorite bits. The setting material is also fantastic, and exactly the right amount of detail to suit my tastes (i.e., not much, but those details are flavorful, get the creative gears turning, and are clearly meant to be "gameable"). Bravo! I'd be interested to see a Call of Cthulhu flavored version of this, or something like a "generic modern horror" variant, which sounds like such a thing may already be in the works.
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