A strange, wonderful art piece about a man entering a world of...something?...in an attempt to gain an audience with the Man on the Moon. You'll meet many strange characters and solve interesting puzzles where the dream logic is simultaneously flowery yet direct in how it's meant to be used. It's like moon logic, but the dev wrote down the whole experience so that when he came down, he could actually give very useful insight on how to solve his high-induced puzzle design - to the point where you don't even need to know what the dev was smoking/imbibing/etc.!
Also, man the game is beautiful, with a fusion of 90's high-res monochrome Macintosh game sensibilities with modern flairs like your cursor's light actually interacting with the dioramas you'll find yourself in, giving them far more texture and depth than was possible in the 90's.
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