I love the art style of this game. The parts where you're able to walk around frozen moments in time is fascinating (being able to walk around a bullet hanging in midair, seeing people frozen mid-run, etc.), like living dioramas.
There's also a surprising amount of personality in the text and dialogue in Return of the Obra Dinn. The opening exchange between the player character and the luggage-carrier is a nice touch.
I can see a lot of possibilities for potential puzzles. I'm looking forward to the final, completed version of the game.
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