Enjoyable game once I got over the initial overwhelming amount of information, particularly like the idea of possessing enemies to gain health and also gain new abilities, but unfortunately it starts to drag a bit when you have to fight larger enemies and you're both doing minimal amounts of damage to each other. The roguelike aspect would be quite fun if the game went by faster, but unfortunately once the gameplay started dragging I found myself reluctant to try again more than once. I feel like there's a strong foundation for a game here, but it needs more tweaking to make it really shine
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