TUNING OUT offers a case where ambition comes at the detriment of a project. The volume of words and variations is impressive for a Game Jam, but taking in each individual route, it doesn't hit the targets it aims for.
Some technical aspects also leave something to be desired. The UI is a mixed experience of hard to read and broken patterns that harms the reading experience.
Writing and art-wise, though, the project is perfectly serviceable. Everything carries a good level of competency, making for a solid foundation of the core aspects of a visual novel. The only caveat here is that the pacing is a smidge too fast and readers aren't allowed get a full glass of the inherent melancholy present in this set up.
Once again, it is impressive that this project has routes and a "relationship score system," but many of the individual parts are uneven enough that the whole image takes a slanted picture. Doing all routes doesn't take long, and it is worth looking into it for what good there is in TUNING OUT.
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