A short dungeon crawler with "energy per turn" gameplay.
You wake up in an empty city ( A wall maze IMO ) with no knowledge of how you got there except 3 goals , focus , survive , get out.
The gameplay consists of moving around to get resources and items while avoiding/shooting enemies and most importantly not running out of energy or health. if failed you will be welcomed by the start point , a campfire on top of it is a stand holding a teapot surrounded by boxes , plants and the soft warming bedroll.
The graphics of the game is a beautiful static color-limited tiny pixel art screens with few animated actions.
The sounds are possibly a style choice and it makes the game more silent so don't except all actions have sound and there's no music.
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