I've run this twice now (once with the adventure in the back of the book, which worked well and once with a scenario I wrote myself) and had a hoot.
Folks, if you ever wanted to play a game with not one, not two, not three, but four (at least) separate resolution mechanics, this game is for you. The 3d6 roll under for skills and saves did not seem intuitive at first, but worked well at the table. Mechanics for combat read much clearer for me (for instance, I loved the inversion of turn order after turn 1, but ended up forgetting it at the table) but roll to hit, roll for damage, roll for soak really felt like 1 too many rolls for me but did not spoil the fun. Since it was a one off, I could live with it, but if I were to run a longer series of games, I'd probably just assign a flat reduction to armour types, but that's just me.
I love heist games. I love the set-up to the job, doing legwork, gathering info. It's all good stuff. There are no mechanics in Swyvers for this. This is by design. You're meant to bring your ideas to the table and talk them through, the conversation is pushed to the centre always. If you must roll to figure out how elements of your set-up go down, you can easily fall back on skill rolls and saves.
I feel like I should say something about the magic. In-world, it's dangerous and seductive with a flavour that evokes Warhammer (to me) especially with some of the later evolutions (meant to be discovered in play, so I won't mention them here) of the magic system.
The spells presented in the book are all very powerful, and casting spells is done by forming a blackjack hand. Score 17-20 and your spell goes off without a hitch. Hit 21 and you get an added effect. Score under 17 and your spell fizzles, try again some other time. Go bust, though, and uh, bad things are going to happen.
If I have any criticisms at all, it's that the character sheet feels unfinished in that it doesn't have slots for trinkets or traits, but does have slots for "spent" attributes, which isn't mentioned at all in the text of the game. But this is a little thing, and in the spirit of games like this, you can always just make your own sheet.
All in all, a good solid addition to the Melsonian Arts Council's stable of games, heartily recommended for people who enjoy a bit of fantasy crimin'.
itch.io is an open marketplace for independent game creators. It's completely free to upload your content. Read more about what we're trying to accomplish and the features we provide.