Cute and whimsical incremental that keeps unfolding in interesting new ways. The UI gets tedious once you start playing the deckbuilder game near the end, and especially when grinding out the optional endgame objectives, but this is short enough I didn't really mind (a few days to a week to do everything the game offers).
The game did have several abusable infinite loops, but that became part of the fun. I beat Jack with HP damage due to an infinite card combo (aggressively thin the deck, then a bunch of jerkomancers to draw my entire deck, jugglers for actions, one coach and one manager to buff during the infinite loop, then bake a few thousand muffins and throw a fat jerk kid at him for a one-shot), and cleared Derekulon easily the same way. On the planet side, I cleared Derekulon at <3000 Max HP by using three pieces of gear with shortcut door % buffs, along with buying a bunch of regret uses (it was vastly quicker than grinding it the traditional way, and significantly cut down on the clicking since shortcut doors skip the floor encounter entirely).
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