It's so cool but the controls are just not quite there. The limited air control, how slippery Madeline is, and I'm pretty sure I had a couple instances of being robbed by a capsule collision mesh N.Sane trilogy style, but could also be a skill issue.
I think this is a great proof of concept, shows how well Celeste translates to 3D, I'd love a big release game in this style, but I'd definitely want more air control, tighter ground movement and maybe for the edges of the capsule collider to be tightened up a bit, if that's even possible, lol. A good 3D platformer with the potential to be an absolutely excellent one.
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