Alpha-level buggy. Crew members will ignore orders, pathfind poorly, or just outright refuse to interact with objects. Crew members have their own inventory with one space, even though they can't really do anything with it, so the player has to continuously drag items into the ship's inventory, but there's a particularly glaring bug where if a crew member receives an item while the crew inventory is open, the item just disappears. The game is generally good at explaining things, but seems to miss out on critical pieces of information, like what scrap is useful for in the first place. The game feels like it needs through testing.
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