Imagine playing Myst, but every time you interact with something, you hear a voice saying "this reminds me of a book I read about..." (or perhaps more accurately, you hear the developer saying "you see, this area is actually an allegory for..."). The end result is an insufferable experience. Beyond that, the game runs for less than thirty minutes, and the point-and-click style, oversaturated with positions, was wholly unnecessary, as the final area does away with that for a fully 3D environment.
itch.io is an open marketplace for independent game creators. It's completely free to upload your content. Read more about what we're trying to accomplish and the features we provide.