When one approaches a work such as this, it's tempting to succumb entirely to hyperbole, to wax poetic about its scope, size, consistency, its surprises and delights, coupled with its relentless ambition and unerring consistency in tone. In truth, this isn't my favorite campaign, it's my favorite five campaigns, ten one-hex adventure sites, and half-dozen or so dungeons strewn throughout stand amongst themselves as impressive one-page pitches for campaigns in their own right. There's two single hexes in Ruislip that I think of as something of interactive poems, preludes themselves to grander works afoot throughout the greater world that Wolves presents.
This quite simply is, along with its Treasure and Monster complements, everything you'll need to approach, enjoy, and deepen your connection to roleplaying as a hobby and passion. Hardcoded into this work is the blueprint of masterworks to come. This defines a new genre of play, a Grand Campaign that feels like the culmination of 50 years of Original Dungeons and Dragons, sharpened and honed, razor sharp, lean and muscular, ready for any players, any tone, any context. It's not merely my favorite setting, it's also my favorite system, favorite campaign, and quite simply one of the best books I've ever read purely for enjoyment. A triumph.
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