So I want to start with the good. This is clearly a passion project and a finely-crafted game that took a lot of effort to make, and I don't super mind its rough edges gameplay-wise, but the final stretch had some problematic content regarding women that left me with a sour aftertaste. Minor spoilers in the discussion; big endgame spoilers on the last paragraph.
I want to make it very clear I'm not calling for the author to be cancelled or the game be banned or anything like that. I hope the author takes this criticism as sincere and reflects on issues like these when making new games, as they're clearly a capable creator and I would very much like to be able to enjoy more of their games in the future.
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The art is wonderful; both the avian anthros and the use of noir aesthetics on the Gameboy palette are on spot. The point'n'click runs on a custom Gameboy engine and I experience no glitches or issues at all. There are several parts where I got stuck, and where I expect most people will get stuck too without a guide, due to nonobvious solutions without clues like, having to investigate an object in the background several times even though the text doesn't hint that it matters, or key objects you only find in obscurely hard-to-reach areas, etc. The game would have benefited a lot from following the principles outlined by "Why Adventure Games Suck and What We Can Do" (1989). Yet none of this detracts from making it an enjoyable game for me; any adventure player is used to dealing with issues like that, and I'm a sucker for noir, and the game satisfied my noir craving.
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**Mild spoilers**
The real bad part is when, in the course of your investigations, your (male) detective finds an intimate photo of a young woman in lingerie, locked in a drawer by the married man who's having an affair with her. The ethics of the detective getting the photo are debatable but it could, maybe, be justified by the fact that he didn't set out to violate intimate privacy, he just comes upon the photo. There is however absolutely no reason to show the *player* cheesecake that amounts to nonconsensual sexual surveillance. Again I love the art in this game and I would have been happy with some sexy duck ladies if it was an ethical scenario, but here the erotica dox is made worse by the fact that to make the game advance, you have to show the photo to unrelated third parties—men. Even worse, the men you show the photo to all comment that the detective shouldn't be doing that, yet your detective doesn't say a single remark about it—let alone changing his behaviour—making it feel as if he just doesn't care; even worse, when you actually meet the girl in question, the detective flashes the photo on her face; even worse, he keeps sexualising her like a creep, at her workplace!, calling her asshole noir stuff like "dollface" and so on.
Why couldn't the detective cover the photo with an envelope or something and show only the face when searching for the woman (and, crucially, when showing it to the player)? The whole thing just feels exploitative.
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***Big spoilers**: Finally at the end, you find that the wealthy bossman who was having the affair, and who at first sight seemed to be the criminal, was actually a totally innocent victim, and the wife he cheated on was an awful evil scheming bad-wife behind the whole thing. She's conniving, nagging, shows him no respect, is a gold digger, etc. etc. I wasn't expecting any of those terrible torpes from an indie game with such a nice (visual) artistic sensibility, and the endgame kinda just exploded on my face out of nowhere like a tired catcall in a dark alley.
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