Decent concept, interesting idea. Too difficult, in my opinion. The level design, and the placement of certain game elements made it more of a challenge than necessary, reducing the fun. The peek into the backstory of SoD was enlightening, though...leaving more questions than answers at the end of the day. One last issue I had—and a big one, as drawbacks go—is that the UI was difficult to figure out and make use of. The "Shop" icon was in the same space as the dialogue (and portraits); the Esc key went into the inventory instead of pausing (which, I realized, was likely intentional, but ended up being detrimental, because what if you need to get up mid-wave?!) and added to the difficulty indirectly. If you're in the inventory, or the shop, you can't move sideways; only vertically. A lot of good, and more than enough to balance the bad until I got through the main game, but Endless mode seems glitched, since I got to a certain wave, and no enemies spawned.
itch.io is an open marketplace for independent game creators. It's completely free to upload your content. Read more about what we're trying to accomplish and the features we provide.