A wonderfully replayable bouncy castle of joy and tension.
Doing away with health counters, the only punishment for mistakes are cartoonishly flopping about, which is remedied by player interaction (mashing) and leans into physics-based interactions. It's impressive how many links one can make between jumping -> walljumping -> dive/kick-ing -> kick/dive-ing.
There was a lot of care put into this. Just moving around was a delight. The nooks and crannies with steamrollers, beer cans, secret holes, and funny faces, and live-action reprieves are all welcome.
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