Overall, I like the concept, but the details led to a pretty empty experience for me.
I simmed for a few hours total, but I found myself confused about what exactly was going on. There's not a lot of feedback, which makes it difficult to tell what is happening. Are plants dying of age? Competition? Lack of water? Wind damage? Herbivore consumption? Excessive metabolism? Are any of these real? Are there factors that apply over time? It's hard to get any data without staring at individuals for quite a few minutes.
The animals exacerbate this issue for me. It seems like they can collide without any sort of interaction. I'm 90% sure I've seen this with predator/prey, but you can't click on them or anything, just select an organism type, hover, and hope the stats change. Behavior is unclear, lots of spinning. Do they not want to eat? How far does 200 sense go?
All of this happens over a long time scale, though my machine may be partly to blame for that. The research system adds some friction, especially at the start. The force fields block camera movement. The collector and research station info boxes orient to a world axis, so I have to slowly fly around to read them. It makes me not want to dig into the genetics.
Interesting game, with what looks like a lot of good parts! If you take another shot at this genre, I'd check it out.
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