The Wandering Swords system features clever and decisive Soulslike combat of "learning moves" with the nods towards the iconic flasks and resurrection mechanics, but with a good narrative twist. There's a solid enough bulk of content that with some playthrough, it's easy enough to randomly generate new areas for the players to delve through and maybe take a crack at making new items or enemies.
The creator is very vocal and friendly, and I can't wait for the full release.
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