I'm used to imaining stuff that's a little crazy sometimes, and the idea of making a game based on stereograms to hide clues or take adventage of this vision to enrich the gameplay has already come to me ... but I never took the time to do it. And today I've played to your game, and it is without any doupt and excellent discovery : this game is remarkable, both in its concept, its levels and its aesthetics and its realization. I love the idea, I love how you were able to take advantage of this 3D to design this 2D game. And the addition of details such as leaves, rain, magic impulsions and other lava flows (or fire snakes ^^") os absolutely amazing. I am unfortunatly much too bad at such game to be able to go far in yours, and it will be the two successive jumps to be made against opposite walls taht will sound the death knell of my adventure ("rock bottom" level). But thank you for this game which really remains the kind of little marvel that I love to discover in the Indie World ^_^
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