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43492449 rated Project: Eden's Garden

43492449 rated a Fangame 3 years ago
A downloadable Fangame.

I'm a huge Danganronpa fan, and I'm delighted it inspires gamedevs to make fan games of it, but I have to say it's not an easy task in my opinion. 

I have to say it's a really well-made game for a free fan game. It was an interesting experience to meet a new 16 in a killing game I enjoy playing and solving the mystery. Before I started, I had decided to guess who is what ultimate. I guessed only the Ingrid's and Amber's talent. I like showed characters, I like their personalities, my fav boy is Wolfgang and fav girl Grace- and I ship them personally :D (TBH I wish they kill each other in the future). The liar one is an interesting persona, too. I'm curious how things turns out with her. She's a bit suspicious and looks like she's having fun toying with others, especially MC. Hope she's going to be an equivalent of Kokichi or Nagito because I think every killing game need a psycho who moves the killing game forward, behaving like he/she wants to kill everyone but never does, being suspicious all the time. About environment - I like the tree and I hope it will be more important in the storytelling.

Let's talk about some things that dissatisfied me. Firstly, too long transitions/interactions. It took ages to load up any interactions. I don't know if it's the game engine, or it's just something in the parameters of the options. Every interaction takes too long to show. Same for the warnings at the beginning, there should be a button to skip them somehow. I also think the logic of some arguments was a little too hard to guess, which makes me to shoot every bullet to every weak spot using trial and error method. I think that's not the point. I also didn't quite like the 'pathos' part, but that's just my personal thing. Maybe I'm too devoted to traditional mechanics from DNG. Oh, I would have forgotten: nonstop debate is a little too fast and sentences are too small. It's hard to hit them precisely, and the effect of hitting the right or wrong are poor. I also think that "No, that's wrong!" should be louder and more emotional.

Speaking of sounds: I forgot to write that the soundtrack is wonderful. When I wander around the hallways looking for more participants, OST with sounds like opening doors made a great job in building a thrilling climate. OST is generally great, but the main menu OST is too calm for me. If you are inspired by Danganronpa v3, you should also make a similar OST to the main menu, IMO.

While investigating the crime scene, I noticed something I would call an easter egg and I think there would be nice to add something like 'peeking mastermind' somewhere in every chapter as something to find, same as monokumas in the original games.

I think that's all I wanted to say. I can't wait for the next part and I wish you the best in completing this project :D