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dollopofmayo rated Labyrinth of Legendary Loot

A downloadable game for Windows, macOS, and Linux.

The core of this game is really fun. The enemies act when you act, there's a lot of different items and combos you can try, and it's got that addictive "one more run" quality that a game like this needs.

However, where the game falters are in two key places: first, since all abilities (HP, MP, Special attacks) are attached to your equipment, and you don't get many opportunities to replace it. Even when you are presented with a new item, it's vastly more likely to be something you're NOT looking for, rather than something to help you build towards a powerful combo.

There are also some key items that greatly augment a particular style of play, basically changing your class. There's a ring that turns you into a paladin that deals damage when you heal. This is great, IF you have a lot of healing abilities. Oftentimes, you won't, and you'll see that damn item 3 times in a run, but never once see the item that would bring your current build together, whatever that may be.

The second is around the balance of the game. The game feels wildly imbalanced towards close combat, high health melee builds. Melee fighters happily wade into combat and have enough power and health to keep going from start to finish.

The option to be a more traditional wizard exists, but the damage and utility of your spells are weak compared to their high mana cost. You'll blow through all of your mana in two abilities, and be left with enemies with plenty of HP left, especially on higher floors, and find yourself forced to engage in melee combat to finish your foes off. Since you're a squishy wizard with a weak melee attack, this will usually work out very poorly for you. I have beaten the game several times as a melee build but never once as a mage.

This is a solid game that likely won't have any further updates but if there were, I'd love to see a balance pass at strengthening wizard-type builds and perhaps folding the random class-based items into more traditional character classes, which would take away a lot of the sting of bad RNG.