I had a great time playing this hidden gem at PAX over the weekend and had a lovely time talking to one of the developers. I immediately saw the inspiration from one of my all time favourite flash games "N". I have very fond memories in highschool of trying to beat the very difficult levels in from 8-0 to 9-9. We used to play in co-op mode and if there was a level that was particularly mine heavy we would try and cheese it by running at the mines and pressing k to explode our character at just the right moment to blow up and hit as many mines as possible to make it easier for the other guy to beat the level. Anywho I bought rite on switch last night and haven't been able to put it down. I am looking forward to making a video dedicated to how you guys were able to squeeze in so much genius level design into a perfectly tailored experience, especially in the first world. Not to mention the absolutely glorious art and music, blends together to make easily one of the best indies I have played.
Thanks for making this gem, Rupert.
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