Just four pages, and a lot of ground to cover! A game about a generation ship, where the people onboard have regressed (or evolved..?) to a medieval fantasy society, including magic. Although a lot of space is taken by the (simple) game rules (based on <i>24XX</i>), it is nifty how much worldbuilding is included in those rules. There's not much info on the ship itself, or its history (there are a lot of tables with stuff like locales, or in-space happenings), but there is a lot of room for you to fill in the details yourself (personally I really like when the fantasy stuff intermingles directly with the sci-fi stuff).
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