I feel conflicted about this game… some people say it's too easy, but I
think its problem is that it's too streamlined. It almost serves as an argument against puzzle game streamlining. It's got a lot of
strange and wonderful ideas, but teaches them so efficiently that it feels like there's not enough room for discovery. A big part of discovery is having to slowly form theories about how things work, and this game's level design explains how everything works with little ambiguity.
Also, the overall flat-colour rectangle aesthetic and general musical direction isn't very memorable or distinctive.
That being said, I like a lot of the "physics" decisions that went into this, especially the Infinity and Epsilon room mechanics.
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