The art direction is great. The sfx and music are good. But the game concept falls short, while the concept of gravity changing gates is good and can be ran with, it apears way to late during the game and so doesnt actually feel like the main concept. To add to that, the levels design is okay but doesn't give a revelation or an 'ahah!' moment when completing a level both beacuse there is no former assumpation from previous levels and beacuse the solution is usually layed out infront of you like a red carpet. I only found myself thinking 'how do I solve this level?' for brief moments and only a select few of the levels. The problem also rises from when needing to execute the solution in mind, executing solutions was annoying as I already felt like I solved the puzzle and now just going through some platforming test (although I do know there are people who like that in a puzzle platformer). Due to this levels felt like a chore as I wasnt being solving puzzles but more testing my platforming skills.
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