Tool Tech Discussion Devlogs From Those You Follow Page 3
Welcome back! I hope you've had the chance to try out Schemer. Implementing a scripting language has been a really eye opening experience and has definitely giv...
Now that Schemer is available and folks can see what it's all about firsthand, I wanted to share some of the references that I used to make Schemer. Below you'l...
Welcome back to Behind the Schemes, where I discuss items in Schemer that are not readily visible to users (i.e. behind the scenes). In this post I'll be taking...
Welcome to the new Behind the Schemes series. Behind the Schemes discuss items in Schemer that are not readily visible to users (i.e. behind the scenes). The i...
If you came here looking for a long explanation about why you should use Scheme, how it's the most amazing programming language ever, and that you should drop a...
Horizontal milling in PixelCNC has always been a bit fudgy. For many projects it gets the job done but for some projects it's less than ideal in the toolpaths t...
Integrating text effects Hi guys! This past weeks we have been working on adding text effects to our open source dialogue manager for Unity, and we finally succ...
Controlling access to features of the game is crucial, and I'm happy to announce this flexible solution. What can you do with it? Limited duration test period (...
New article about history of CadEditor development. Available in English: https://steemit.com/utopian-io/@pinkwonder/cadeditor-history-of-the-project And in Rus...
Well, I spent the last couple of days fiddling with API documentation and reading tutorials and to be honest, JBox2D is an absolute mess. It's API is absolutel...
Metagame functionality was just announced on UETOPIA for Pro/eSports. I would like to engage the itch community to discuss what you all would like to see. If yo...